《为技术美术准备的 Unity 工具集和工作流程 (Unity for Technical Artists: Key Toolsets and Workflows)》

时间:2023-11-18 20:17:24 阅读:


This guide offers an overview of the toolsets and systems in Unity, or supported by it, that technical artists (TA) can use to help their teams meet the visual requirements in their game production.
本指南将简要概述 Unity 中或其支持的工具包与系统,技术美工(TA)可利用它们,帮助其团队满足游戏制作中的可视化需求。
Technical artists often function as the bridge between artists and programmers on a team because they can provide solutions for both technical and artistic requirements.
技术美工通常充当团队美工与程序员之间的桥梁,他们能提供解决方案,以满足技术和艺术需求。
They have a broad understanding of what’s possible to achieve on various target platforms with the Digital Content Creation tools and game engine that they’re using. This enables them to inform the art director and artists of any limitations and opportunities surrounding the target hardware.
他们广泛了解自己使用的数字内容创作工具和游戏引擎,明白可以利用它们在各类目标平台上达到怎样的效果。因此,他们能告知艺术总监和美工与目标硬件相关的任何限制及创作潜能。
Many TAs work directly on their team’s most complex artistic needs, from character rigging to writing shaders, or proposing new workflows and creation tools to accelerate their processes. By working closely with the game engine technology, and observing the final rendering result in real-time, TAs play a key role in ensuring that the visual quality of a game or other application meets the standard set by their team.
很多技术美工直接负责满足其团队复杂的美工需求,从角色装备到编写着色器,或提供新工作流和创作工具以加速流程。技术美工在工作中紧密结合游戏引擎技术,实时观察最终渲染效果,他们扮演着重要角色,负责确保游戏或其他应用程序的视觉质量符合其团队设定的标准。
Our TAs have years of experience working in large game productions, with deep knowledge of lighting, animation, cinematics, visual effects, and shader and graphics programming. This guide was assembled with input from some of Unity’s most experienced TAs from R&D, plus the demo team based in Stockholm – the creators of Adam, Book of the Dead, The Heretic, and Enemies.
技术美工拥有多年的大型游戏制作经验,以及丰厚的光照、动画、电影艺术、视觉效果以及着色器和图形编程专业知识。本指南由多人编纂完成,Unity 研发团队经验丰富的技术美工们以及位于斯德哥尔摩的演示团队都提供了宝贵意见,《亚当》(Adam)、《亡灵书》(Book of the Dead)、《异教徒》(The Heretic)以及《敌人》(Enemies)均出自该团队之手。
Read this guide for an introduction to the authoring tools and APIs available in Unity 2021 LTS and newer versions, and learn how to set up an efficient content creation pipeline that supports everyone on your team to deliver their best result.
参阅本指南,了解 Unity 2021 LTS 及较新版本中的可用创作工具与 API,学习如何设置高效的内容创作管线,以支持所有团队成员创作优秀作品。
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