在 Blender 中,使用简单变形修改器进行几何体弯曲操作在某些情况下可行,但当你需要超越基础曲线效果时,这种方法就会失效。它适用于快速测试和单个物体的简单弯曲,但常常带来扭曲变形且控制有限。此外,该方法与几何节点设置不兼容,难以通过单一配置弯曲多个物体。Better Bend 正是为解决这些问题而设计的。

Bending geometry in Blender works in some cases with the Simple Deform modifier, but falls apart when you want more than a basic curve. It works well for quick tests and simple bends on single objects, but often introduces distortion and limited control. It’s also incompatible with geometry nodes setups, making it difficult to bend many objects with one setup. Better Bend was created to solve this.

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